Classroom: A view from the past
This is not the pedagogical model that worked the best but this vision of the future of education was possible at one time. The challenge would be to keep student focus and motivated – but the benefit of this kind of gamification seems to be more for the machines more than for the students.
In the picture below, the teacher don’t necessary looks friendly but at least the machines seems less equipped to motivate students.
This could be read as an augmented reality classroom session, this vision may be accurate.
Below, we have an early, pre-MIT vision of the distant learning that seems conceptually accurate and technologically completely overtaken.
Again, below, the vision of the future is overtaken.
A more recent point of view. We have the whiteboards, the students device – something looking as BYOD. Everything a modern classroom should have today.
Classroom: Recent point of views
After this first generation of visions, recent rendering tries to modernize the vision of the future classroom. However, the vision don’t seems that different. The hardware and the design is generally appealing, but what about the real uses cases? How a teacher can leverage all that to bring a new level of experience to the students? Mixed reality gives all the keys and overtake almost all the visions of the future classroom. But again, the use cases are not clear yet and teacher continue to be in charge of the education and all the challenges related by their own.
The volume of information to learn is growing and we progress in all the areas. However, the user interfaces, the access to this data, is improved and it looks as we will always be able to have access to our growing digital world. We just avoid to overload our head with non-critical information. Filtering the information – the true and the false, the good and the bad, the essential and the non-essential.
The setup of the classroom will probably morph accordingly, but today we already have a computer per student, an interactive display for the classroom, a computer for the teacher, and VR headset to experiment any kind of user interaction. But we don’t exactly know what to do what all that.
Should we go holograms? Or should we directly connect the data to our brain?
The classroom will still be a place, a location in the space, where students can grow.
We hope the classroom will be nicer and nicer, green, save, inspiring.
Students should always be able to run and play during break times.
We think the nicer will be the experience, the easier it will be for the students to learn.
Inspiring design, connected to the nature and to the city.
Interacting with others, interacting with the environment, and interacting with the knowledge. The classroom of the future must be at the center of all that.
Multiple interfaces for different needs: access on the fly, immersive experiments, intensive interaction.
Are we far, and far of what?
When the money is available, the classroom can look very high-tech, with all the tablets, whiteboards, laptops, tabletops. But the uses cases are still unknown. The software don’t exist to support strong scenario that will really bring benefit to the learning experience.
The hardware is not the limit and is just under-used. The focus need to go to the software, a kind of lego every teacher and students could collectively adapt to their needs.
Mixed reality remove any barrier for the real live experiments.
Immersive classrooms already exists with touch tables for all students, aimed to keep the student-teacher relationship while overing a full size touch panel to interact with the digital world during the classroom, with teacher driven sessions.
I cannot wait to see what we will do with all that to improve the classroom experience.